![]() ![]() ![]() The end result will be a good chance of finding lower-level SI items in many containers and on many mobs, and lower chances of finding better higher-level SI items as the character and mobs gain levels. The frequency of Split Infinity items will be adjusted according to mob and character levels, and the custom mods it is eventually integrated with. The difference in value won't be so much as to make the loot valueless, so it can still be considered a worthy find. Most Split Infinity gear will be lower in value than normal Oblivion items - we are trying to make this gear you will use in adventuring, not as a basis for building up your character's wealth. Now you have a chance of finding altered gear with unique names, and possibly unique enchantments. No longer will you find standard gear on every single creature, or in every chest. The goal of Split Infinity is to add a new dimension to in-game loot. Thread with some explanation Link broken, unfortunately.Another thread (the upper one is dead) Broken link as of 17 March, 2008.Official WIP thread on the Bethesda Oblivion Modding Forums.The new version of RandItem is being converted/written by Dave Humphrey for Oblivion use, and the SI mod in general is being managed by Jaga Telesin. The backend for this project is a new version of Dave Humphrey's RandItem program, which was originally developed for TES3:Morrowind, and can be found at the old pages. Items will be found in chests and other loot containers, from random NPCs, and as loot discovered on slain monsters. Ex: "Champion's Katana", or "Glass Cuirass of Four Winds". The best description of the results can be given as loot similar to Diablo II items. A major work-in-progress mod for TES4:Oblivion, Split Infinity aims to add several hundred thousand unique and fully randomized items to the Oblivion leveled loot lists. ![]()
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